Art 2 – Perspective due 4/9

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Watch each of the following three short videos related to your current project

AND post a comment with insights you have about each of the videos AND write a reflection on the process of learning to draw 3 pt perspective and your discoveries about imagination, visualization, and visually constructing an architectural type structureon a 2d plane.

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13 responses »

  1. I liked the first one the best. It was much more simple than the others so it was more pleasant to look at. I also thought his technique was cool. The other two didn’t really seem that relevant. The second one was cool but there wasn’t a lot of three point perspective stuff going on. The third one had perspective but they were very unpleasant to look at and they weren’t boxy or tower-y… I remember learning three point perspective a while ago and it was really fun because you just drew along these lines and it worked out perfectly. I think it’s kind of instinctual for a lot of people because it’s basically how we see.

    • Sandow Birk’s work is not to everyone’s taste but his content is cetainly though provoking and that has made him a sought after artist. He had a show at San Jose Museum a while back ago and many of our students were very excited by his ideas and graphic conceptions.

  2. On the first video, I thought about architecture and how detailed it can be. It would be awesome to design something someday.

    The second video made me laugh because Escher is ridiculous and wonderfully nonsensical. I might imitate his style in my work.

    The last video made me think about backgrounds and what I could possibly do to make my piece more complex beyond the architecture.

  3. In the first video I found it really interesting how he was using the strings to create his drawing of a 3 dimensional structure. I will definitely take that technique into consideration when I create my own drawing. In the second video, I get really good insight by the way the character is moving through the 3 dimensional obstacle course. A lot of the paths he takes are really irregular and give a really good example of how a 3 dimensional structure should flow. In the third video, I get a really good representation of how the structures are 3 dimensional because there is a wide range of objects at greater and less distances. some are near and some are far. My approach will be to use objects that flow together irregularly, to have a wide range of distances to give a greater depth of field to my drawing, and I may use the string technique used in the first video to help me create the drawing.

    • Your comment is about the various sizes of objects confirms how they help to reinforce the spatial dynamics of the architecture while defining the foreground, middleground, and background. Context is such a great support to the perspective vision.

  4. In the first video, the combination of straightedge and string was quite interesting. For the second video, seeing the figure ride around on the tower shows the varying, flux perspective, or rather, the flux rules of gravity and which way is up. The rider starts out on a surface, before swerving so they ride what we have established as the wall, against physics. I really like the whole idea behind “Rise and Fall of Los Angeles,” from dinosaurs to city ruins. “Destruction of an empire,” and “Desolation” are my favorites. I’m going to try out the no-physics perspective, the string-and-straightedge method, and maybe incorporate a story like “Rise and Fall of Los Angeles.” I might have hanging plants growing off the ledges of the tower, to further emphasize the lack of gravity, and perhaps have multiple/internal light sources.

  5. I really liked the way that the chalkboard video showed the basic concepts of three point perspective while laying out a fairly complex design, watching it unfold and turn into something cool was very interesting. The second video was interesting but I didn’t really see a whole lot of sense in how the lines corresponded, it seemed to be mainly about the design and the way it incorporated into the game. The last video was interesting and I could see the use of perspective when constructing the buildings, the use of a vanishing point in the landscapes and consistency, creating a realistic effect, although the subject matter didn’t seem super relevant, I enjoyed the works. The last work in the series on LA I was fond of because it portrayed a very realistic landscape, I enjoyed the color scheme and I thought the textures were interesting.

    • I think Sandow Birk’s work makes much more sense to those who live or spend a lot of time in LA. It is a kind of fatalistic vision cutting through the heart of the southern California illusive, Utopian dream world.

  6. 1. For the first video, I think it’s really interesting because it shows us how to do a two point perspective step by step by using two strings. After finishing drawing them, he adds three different colors to make it more three dimensional like.

    2. I like the second video the most. There is not only the road that insert to each other is 3 perspective like, but also the letters, which is really cool. I really like the idea that the little guy is skateboarding on the 3-D road.

    3. Among these three, I think the third one is the least relevant one. Because it’s realistic so it’s more one point perspective look, which is not so interesting as the other two.

  7. After viewing these three videos, I feel that I have a better understanding of how perspective can be used in art to create realism and gain an emotional reaction from the audience. I was particularly impressed with the works in Sandow Birk’s “The Rise and Fall of Los Angeles,” especially because each piece was busy with activity and yet was not overwhelming and still possessed a clear narrative. This was especially true in the piece “Consummation of Empire” where the artist pays close attention to the foreground, midground, and background to create a whole that is even greater than the sum of its parts. Birk’s use of perspective was amazing: I felt as if I was looking through a window at crumbling Los Angeles. The video, “Line Rider: M.C. Escher in 3D,” was a humorous way to illustrate how architectural structures can be built upon a two or three dimensional plane. The M.C. Escher-like structures in the video looked simple enough, so I tried to draw some of them myself and found that it was much harder to achieve the three-dimensional effects than it appeared in the video. One of the most helpful aspects of the “Perspective View” video was that it demonstrated the need for mathematical precision when drawing three-dimensional structures. In such pieces, there is no room for sloppiness or distraction. Instead, we must employ techniques like measuring and use tools like rulers (or even string!) so that our drawing remains true to our ultimate goal of creating a realistic three-dimensional structure.

    • I’m glad you liked Sandow Birk’s work. He is very passionate about building a body of work that is a narrative and full of social and political commentary. Perspective and architecture help to build the context for his human dramas.

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